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Thread: SoG Game Tracker App (windows)

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  1. #1
    Admiral of the Fleet.
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    England

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    Rob

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    It will be very interesting to see what speeds they can attain. I have only been able to guess the speed of ships boats on the scale for movement in our games. how many knots do you think a crew rowed ships boat could attain?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  2. #2
    Midshipman
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    Aaron

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    Quote Originally Posted by Bligh View Post
    It will be very interesting to see what speeds they can attain. I have only been able to guess the speed of ships boats on the scale for movement in our games. how many knots do you think a crew rowed ships boat could attain?
    Rob.
    Good question, I didn’t apply the same hydrodynamics rigor to the boat as the ships. Right now I am assigning both a port and starboard paddle force. By applying force only one side causes the boat to turn about the center of gravity. I believe the boats had tillers? I haven’t included one as of yet. I’m planning on just fudging a coefficient of drag to reach a reasonable speed. I will adjust the paddle force so that several boats can pull a ship a knot or two ( I need to look up again what they could).

    I’ve been wanting to add boats for awhile now. Next up is to add towing lines and see how the physics play out. I have an anchor on the ship but it acts more like a rubber band so I need to redo it.
    Last edited by Aaron; 02-12-2018 at 15:29.

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