Quote Originally Posted by Diamondback View Post
So let's brainstorm: what can we delete to strip down the Duel Pack rules?

- Eliminate Musketry and E-chits (keep numbers on the logs just for product compatibility).
- Eliminate Sail Settings, assume all ships are at Battle Sail (again, print Backing and Full on cards for compatibility).
- Eliminate Special Ammo and C/D-chits.
- Wind is constant speed and direction, eliminating Weather rules and chits except one small Wind Vane.
- Simplify all gun engagements to use A-chits even at B-range?
- All firing is Center Arc only (again, include Fore/Aft arcs and stats for full game compatibility).

Goal is to strip things down to a WGS Duel Pack size pamphlet at most, or just a single paper with "Download the Quick Start Rules and this Pack's Scenarios at [url]!" and all chits/rulers/etc. on a single board. (Then of course, offer a Completion Pack with the omitted two Mats and the rest of the Counter Set...)
I'd follow up your suggestion with getting rid of the chits completely. Either you hit or you don't; use dice or flip a coin to make the call. The big game at Gen Con a couple years ago used this and some of your other suggestions and it worked very well. The game was fast, furious and fun.

Two ships in a small box (including their mats, cards, etc.). A 3 fold brochure with basic instructions. A die or dice to determine hits/misses.