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Thread: Advanced Carronade Rules proposal

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    Default Advanced Carronade Rules proposal

    As noted on the New Historical Scenarios discussion, I think Ares is off to a good start with their new Carronade rules but could use a minor tweak, as it overstates carronade power on larger ships.

    Not a problem, I've got a simple fix: two-deck cruisers and SOL's change the split from 1/2 to 1/3, three-deckers from 1/2 to 1/4. There were also cases of multi-deck ships being rearmed with all-carronade loads, these will be marked with an asterisk in the table below.

    A ship with Full Carronades simply skips the split, uses its full numbers for Carronades and loses any Long Range attack. You are not required to declare whether you are using Full, Partial or No Carronades on any ship in your fleet until that ship fires for the first time.

    SKU/Ship Full Gundecks No Carronades Ares Carronades
    Carronades/Guns
    Prop. Revised Carronades
    Carronades/Guns
    SGN101 1 3 2/1 2/1
    SGN102 2 7 4/3 3/4
    SGN103 1 4 2/2 2/2
    SGN103 Embuscade 1 3 2/1 2/1
    *SGN103 as HMS Castor 1808 1 4 2/2 4/0
    SGN104 2 6 3/3 2/4
    *SGN104 as HMS Egmont 1782 2 6 3/3 6/0
    SGN105 1 4 2/2 2/2
    SGN106 3 7 4/3 2/5
    SGN107 1 2 1/1 1/1
    SGN108 3 7 4/3 2/5
    SGN108 Ville de Paris 3 7 4/3 2/5
    SGN108 Hibernia 3 8 4/4 2/6
    SGN201A Victory 3
    SGN201B Victory 1805 3
    SGN202A Constitution 1
    SGN202B Constitution 1812 1 6 3/3 3/3

    I don't have Victory or Constitution stats in front of me, but I'll add them when I do.
    Last edited by Diamondback; 07-01-2016 at 13:12.

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