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Thread: Struggling With Collision Rules

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  1. #1
    Ordinary Seaman
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    Kirk

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    Thanks. It appears for every Sails of Glory player there is a different opinion on how collisions should be handled. It seems to me since the bases are so much bigger than the actual ship models that bases touching shouldn't necessarily constitute a collision. What I might do is say for any potential collision you put down the two maneuver cards and see if the planned paths of the two ships cross each other. If they clearly do then it's a collision but if not then it's a near miss.

  2. #2
    Admiral of the Fleet.
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    Quote Originally Posted by KirkH View Post
    Thanks. It appears for every Sails of Glory player there is a different opinion on how collisions should be handled. It seems to me since the bases are so much bigger than the actual ship models that bases touching shouldn't necessarily constitute a collision. What I might do is say for any potential collision you put down the two maneuver cards and see if the planned paths of the two ships cross each other. If they clearly do then it's a collision but if not then it's a near miss.
    I have contemplqated this for some time myself Kirk. When playing Wings I only count a clash if the aircraft modeld collide so why not the ships.
    I will give this more thought, as the most complaints from players always concerns the colliding ship rules.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  3. #3
    Admiral of the Fleet.
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    I also like your ideas on this option for the damage inflicted Uwe. it seems eminently more historically realistic than the no damage to enemy ships rule and yet is far less draconian than the current rule which seems to severe.

    Rob.
    Last edited by Bligh; 10-23-2022 at 00:49.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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