Quote Originally Posted by Bos'n View Post
Start over with the new 2017 scenarios. Oh crap where are they?
We have not written any yet.


May I suggest something very simple like this for a first game, just to get the feel of the new setup.

Pell Mell.

You have been in a long stern chase across whichever ocean you are on.
The enemy have seen you closing gradually day by day , and decide to turn and fight as a last option.
They start at the top end (West) middle of the two mats heading West but with the two lead ships starting to turn just inside the border.
Your lead ship is just entering the middle of the eastern end of the mats.
You may field any number of ships of three or more up to your max. Throw a single dice. on an even number your squadrons will be identical; on an odd you will have one ship fewer than the enemy. If one fewer, remove your last ship in line. It was too slow to keep up.
Ships will sail in this order of arrival. Fastest first, through to your slowest, as would be expected after a long chase.
The wind is from the South, and may veer if so wished. You may use any rules from the Sails official book or amendments made since such as Carronades if they come within your time slot.

Winning the game.
You win if you disable more of the enemy than you lose.

Rob.