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Thread: USS Constitution vs. HMS Guerriere--AAR

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  1. #1
    Ordinary Seaman
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    Tilman

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    Nice. Would love to play that battle next time aswell.
    Are there any ideas how the stats for a HMS Guerriere would look?

  2. #2
    Surveyor of the Navy
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    Quote Originally Posted by Banana_Joe View Post
    Nice. Would love to play that battle next time aswell.
    Are there any ideas how the stats for a HMS Guerriere would look?
    Sybille is a pretty good approximation.

  3. #3
    Stats Committee
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    Bill

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    This scenario by Nightmoss looked like so much fun, I decided to give it a try. Regrettably I don't have the really cool looking fog effect that Nightmoss had, so you'll just have to be happy with a "pure vanilla" version. As per the scenario, there were no special abilities used in the game. I used the HMS Sybille to represent the HMS Guerriere as Jim did in his game (and as was endorsed by David Manley). So here goes my AAR:
    Starting positions of the ships -- the wind is from the North (right edge of board), the Constitution enters from the Northeast, the Guerriere from the Northwest.

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    The ships see each other, reduce to battle sail running before the wind, and begin to close for action.

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    In turn 4, the Guerriere unloads a full starboard broadside at the Constitution (A range), Constitution replies with forward port guns. The initial long range exchange is devastating: Guerriere takes 11 damage points including 2 crew, plus mast damage, while Constitution takes 5 damage points including 3 crew and a fire started.

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    Turns 5 and 6 sees the Guerriere's movement become erratic due to the mast damage (which they work to repair) and the Constitution's crew rapidly move to extinguish the fire. The loss of the mast allows the Constitution to swing into a stern raking shot on Guerriere, who replies with port aft guns. Guerriere takes 11 damage points including 2 crew and a 2nd mast damage (which essentially seals her fate) while the Constitution takes 5 damage points including a hull leak.

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    Turns 7 and 8 see the Guerriere struggle with control of ship after 2nd mast damage, allowing the Constitution to play off her firing a stern raking shot at B range that inflicts 12 damage points including 1 crew and a hull leak. With all her hull boxes filled, HMS Guerriere strikes her colors and surrenders.

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    The Butcher's Bill:

    Constitution : 8 damage points (representing 2 hull boxes), 3 crew, a fire (extinguished), and a hull leak (repaired).

    Guerriere : 32 damage points (8 hull boxes), 2 mast damages (1 repaired), 1 hull leak, 4 crew damage points. Colours struck and surrendered.

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    Last edited by Wentworth; 04-22-2018 at 19:32.

  4. #4
    Admiral of the Fleet.
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    More or less what one would expect in a straight fight between the two. History repeating itself Bill.
    A very clearly documented and photographed action.
    Well done. I wish a few more members would emulate you in displaying their games.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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