Results 1 to 14 of 14

Thread: House rule preview

Threaded View

  1. #1
    2nd Lieutenant
    United States

    Join Date
    Sep 2014
    Location
    Arizona
    Log Entries
    568
    Blog Entries
    3
    Name
    Kenneth

    Default House rule preview

    Never content with leaving well enough alone, I have been working on more realistic movement rules that are simple enough to not slow the game down. What is the slowest part of the game in SOG? Thumbing through an E deck, looking for the maneuver you want. Here is a sneak peak of what I am working on.
    Name:  Third Rate Speeds 3.jpg
Views: 309
Size:  169.8 KB[/ATTACH]Name:  First Rate Speed 3.jpg
Views: 340
Size:  169.4 KBName:  FRIGATE SPEEDS 3.jpg
Views: 342
Size:  168.0 KB

    The idea is based on the three "winds" in SOG. I defined these as light breeze, medium breeze, and strong breeze, which, in the Beaufort scale, represents 2, 4 and 6. You can have one of three types of sails. Instead of backing sails, you have "light sails", Battle sails, and Full sails. The track below each breeze category is your actual speed in knots. When you turn into the red zone on your ship, your speed is halved, staying one more turn means you are taken aback. Here's the best part: you don't need a dozen movement cards per ship. It's just a sneak peek, so stay tuned.
    Attached Images Attached Images   
    Last edited by Kentop; 12-04-2014 at 16:40.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •