Quote Originally Posted by csadn View Post
I have a hard-enough time getting them to shoot straight....

Oh, and The SO IDed another catastrophic fault: The victory conditions and combat system give the victory to whoever can shoot the most Infantry (Infantry are easiest to hit; and victory is purely a result of "killing [x] units first"); couple that to the completely-random nature of unit activation, and victory goes to whoever gets the best activation-card draws.

No, it's a rubbish system, and I cannot for the life of me fathom its popularity save for the graybeards who didn't have any alternatives back-when. Give me _BattleTech_'s initiative system any day.
Not so, there are plenty of scenarios in the C&CN where you collect victory banners for capturing objective hexes. Maybe it is popular because it is a good/fun game, despite your objections to it.

Keeping in mind that unit activation in an IGO/UGO game is a different concept than an initiative system, just what is so good about Battle Tech? (caveat - we may actually agree!).