Originally Posted by
fredmiracle
This is coming, personally, from wanting more opportunities to interact with the game, and to energize the community. It's no more or less than that. If I left SGN on the shelf, and took it out and played a game every six months, then it would be plenty fine. But SGN appeals to me, and I'd like to invest a chunk of my time surfing-online/fiddling-around/thinking-in-the-shower to it--that is just my personality. But it's not working out for me, because I'm finding that my options to do new interesting things with the game are limited, and that there aren't a lot of other people to interact with. And this might, in part, be because most of the gaming dimensions which would inspire extensions and discussion and interaction are minimal or non-existent in SGN.
So I was trying to propose a way that new dimensions could be explored in SGN, in a way that would tweak, rather than throwing away, the game system. This might require trying out some things that are more "gamey" than "historical," but I think it could be done without devolving into ahistorical power-gaming. At least it seems worth trying.
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