Anyone heard from Admiral Nightmoss recently?
Rob.
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Anyone heard from Admiral Nightmoss recently?
Rob.
I'm still around Rob, but mostly lurking here as I've not been doing much with SoG as of late. The most recent 'diversion' has been the Victorian Airship game that will be coming from Catalyst game labs called "Leviathans: The Great War". Doing some repaints and photos of the same. Thanks for asking about me. Cheers!
Jim
Great to hear from you Jim.
I'm also in the midst of Home repairs at the moment. All the things have stocked up during Covid, and a table restoration for Captain Smithers, so work on my bench is stalled too.
Just pleased you are well and still kicking butt, albeit in a different time frame and dimension.
Rob.
That might kick start me back into action Jim.
Rob.
Jim, by what means do the Victorian ships stay in the air? Also, are the turrets movable?
Hi Dobbs,
There's a very detailed SF/Fantasy back story to the Leviathans creation. I'll link the 'history' here: https://monstersinthesky.com/
Yes, the turrets do turn and the game is a hex based, I go, You go format. This is the 2nd iteration as the original game lost the molds, etc., when the overseas factory had 'issues'. The Kickstarter was very successful and with any luck they will be releasing the game this Fall.
Jim
Edit: Correction on movement. It's not at all correct to say the game is I go, You go. (I should never post before having sufficient coffee in the morning). Here's a brief description of movement as it was when the original game was released. It's very important to state that movement in a turn is considered simultaneous:
Players roll for initiative, and the losing player must move first. Each player moves their largest Type ship, and then each player moves their second-largest Type, etc. Each ship has its own number of movement points (MP), which can be reduced if the engines are damaged. It costs 1MP to move forward one hex, and 1MP to rotate the ship one hex-face. In addition, there are minimum requirements for how many hexes forward you must travel before you are allowed to rotate. The full rules also include instructions for sideslipping, rotating more than one hex-face, or using offensive or defensive screening.
Hmmm, someone needs to build a scratch-built aerial HMS Furious aircraft carrier for this Leviathan game.:thumbsup:
Attachment 59221
I mean, who puts the superstructure right in the middle? An age of discovery
Sounds like a job for Clipper. He has done a lot of seabound carriers on the Drome.
Rob.
Oh, I went quite overboard when the game originally came out. I kitbashed HMS Argus and some other famous ships.
Very fine they all look too. All I have to compete with this is a couple of Ironclads and a submarine for WWI. However, my WWII collection is rather more developed, for German, Italian and British Fleets.
Rob.
Thanks Dobbs. Everything is kit bashed and repaints by me. The Titanic ships came from Revel and as they were the right scale for the 1/1200 sailing ships I had from Rod Langton I bought several of them. The original game released with only the French and British, but this expansion will include Germany, Russia and Italy. There are plans for the US, Japan and Austria-Hungary seeing as it is The Great War, but they wont come until later. Not wanting the US to be left out I did several Great White Fleet repaints too although I had to use the French ships as stand ins. :happy:
Jim, your Great White Fleet is pretty nifty too! The bow filigree looks exactly right.
In 1/1200 scale those Titanic models are almost 9" long! Those are big playing pieces.